introducing p.storagemarker and update to p.storage 5.02
I’ve added a few features, fixed a few bugs and incorporated the pattrmarker object into p.storage.
glalphatest and gllogicop patches
some straightforward examples of using glalphatest and gllogicop in a command list with jit.gl.sketch
exploring lighting in jitter [part 1]

Lighting can get pretty confusing, pretty quickly. what started off as an exercise in trying to consolidate my knowledge about lighting has turned into this discussion and the accompanying patches. i’m publishing it here in the hope that it might be useful to those who are new to jitter.
exploring lighting in jitter [part 2] – using jit.gl.sketch
size doesn’t matter
p.jit.gl.shader
this is a patch that i find myself using again and again. basically, its a wrapper for the jitter shader object that automatically reveals a shader’s parameters and allows you to edit them easily.
p.storage for Max 5
p.storage is an abstraction/interface for max. it facilitates communication with the pattrstorage object and offers a variety of ways to manage your presets and settings.
please note that the latest version (5.02) of p.storage is here:
introducing-pstoragemarker-and-update-to-pstorage-502
p.storage for max 5 – beta release
well, I started to update p.storage for max 5 a couple of weeks ago and its just about finished now. despite the improvements to max (or perhaps because of them?) it took longer than I thought it would, but I think the result was worth the effort. i was going to wait until the next update for max was announced before releasing p.storage because there are currently a few bugs with pattrstorage, however, its mostly functional anyway, so i thought I’d put it up here in the hope that some of you maxers might like to see it.
more late nights and saw eyes
new version… new features. and there’s plenty of them. in fact, i suspect a huge amount of effort has gone into this upgrade that we don’t even see, what with it now being platform independent and all. pity that hadn’t happened when the programme was opened up to windows, i suppose. but that’s the past, let’s look to the future.
that was the day that was
the big D day arrived and … well, it just went. the australians and asians, followed by the europeans spent the day resetting their browsers to cycling 74’s site, finding nothing new, and then, finally, sleeping. i’m not sure what time it finally happened but, hey, i was sleeping too. i would have loved to have been a fly on the wall in cycling’s offices the day they were releasing max 5. i imagine that the stress levels there were rising by the minute…
google ads on the max tip
fuck the patching – let’s have some fun! – p.jit.gl.tools
the p.jit.gl objects/tools are designed to provide for easier learning of and experimenting with the many attributes that are avialable to jitter’s gl objects by making them a whole lot more transparent and accessible.
glloadmatrix and glmultmatrix patches
p.jit.gl.sketch
p.jit.gl.sketch is a simple wrapper for jit.gl.sketch that reads a named file of glcommands and sends them to a jit.gl.sketch object when loaded. you can view these commands, query the current command list, save the command list as a text file, get the current state of jit.gl.sketch, open and dump glcommands directly to jit.gl.sketch from files saved to disk and enable/disable the sketch object. all files must be in the coll format.
please note that this object has been updated as part of the p.jit.gl.* tools package. I recommend that you download the new set and utilise p.jit.gl.sketch from there. this version is now history! – pelado july 2007
p.storage
what a difference a pattr makes…
p.storage is a Max/MSP abstraction that accompanies the pattrstorage object. Used together with the bpatcher (p.storage.BP.pat) it provides a simple interface to pattrstorage and enables easy storing, recalling, inserting, replacing, locking and deleting of presets within your patch. p.view is a window for editing the active, priority, interpolation and preset settings in pattrstorage.


