pelado

max msp and jitter are moving to p.wiki

From now on all max, msp and jitter articles, patches and downloads are moving to p.wiki

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introducing p.storagemarker and update to p.storage 5.02

I’ve added a few features, fixed a few bugs and incorporated the pattrmarker object into p.storage.

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glalphatest and gllogicop patches

some straightforward examples of using glalphatest and gllogicop in a command list with jit.gl.sketch

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exploring lighting in jitter [part 1]

lighting from the command list
Lighting can get pretty confusing, pretty quickly. what started off as an exercise in trying to consolidate my knowledge about lighting has turned into this discussion and the accompanying patches. i’m publishing it here in the hope that it might be useful to those who are new to jitter.

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exploring lighting in jitter [part 2] – using jit.gl.sketch

part 2 looks at how to make use of opengl lighting parameters using jit.gl.sketch, inputing the values via a command list.

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p.jit.gl.shader

this is a patch that i find myself using again and again. basically, its a wrapper for the jitter shader object that automatically reveals a shader’s parameters and allows you to edit them easily.

view screenshot

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more late nights and saw eyes

new version… new features. and there’s plenty of them. in fact, i suspect a huge amount of effort has gone into this upgrade that we don’t even see, what with it now being platform independent and all. pity that hadn’t happened when the programme was opened up to windows, i suppose. but that’s the past, let’s look to the future.

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google ads on the max tip

i’ve collected a few google ads that have caught my attention in the last couple of months since signing up to gmail. all come from the sidebar that appears with messages from the max/msp/jitter forum. they might offer some help in times of deep frustration…

jitter screenshots

fuck the patching – let’s have some fun!

i got tired of patching up the same old boxes when making a jitter opengl patch so started to design something that would be easy to call up and that would expose all the attributes to give me quick access to their values. this is what i came up with: p.jit.gl.* tools – a set of patches based around a template that can be used and customised for any jitter gl object.

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fuck the patching – let’s have some fun! – p.jit.gl.tools

the p.jit.gl objects/tools are designed to provide for easier learning of and experimenting with the many attributes that are avialable to jitter’s gl objects by making them a whole lot more transparent and accessible.

view screenshot

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glloadmatrix and glmultmatrix patches

two of the gl commands that i’ve found interesting are glloadmatrix and glmultmatrix, and thought that other Jitter beginners might find these patches of some use.

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p.jit.gl.sketch

p.jit.gl.sketch is a simple wrapper for jit.gl.sketch that reads a named file of glcommands and sends them to a jit.gl.sketch object when loaded. you can view these commands, query the current command list, save the command list as a text file, get the current state of jit.gl.sketch, open and dump glcommands directly to jit.gl.sketch from files saved to disk and enable/disable the sketch object. all files must be in the coll format.

please note that this object has been updated as part of the p.jit.gl.* tools package. I recommend that you download the new set and utilise p.jit.gl.sketch from there. this version is now history! – pelado july 2007

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